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Tópico: HL2: Episode Two ||| Orange Box

  1. #441
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    The Long-Lost Characters Of Half-Life 2

    The leaked Half-Life 2 beta is an old, old story – and how it happened, and what happened next was documented masterfully by RPS chum Simon Parking a few years back – but a recent fan compilation of all the characters in it who never turned up in the finished article is fascinating. This is the Half-Life 2 that never was, and yet, to some extent, it does exist after all.



    http://www.rockpapershotgun.com/2015...ssing-content/
    Lá em cima há planícies sem fim; Há estrelas que parecem correr; Há o Sol e há dia a nascer;
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  2. #442
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    Gabe Newell Discusses Possibility Of Half-Life 3

    Gabe Newell once again dances around the question about the possibility of Half-Life 3.

    "But you know if you want to do another Half-Life game and you want to ignore everything we've learned in shipping Portal 2 and in shipping all the updates on the multiplayer side, that seems like a bad choice," Newell continued. "So we'll keep moving forward. But that doesn't necessarily always mean what people are worried that it might mean."
    http://www.hardocp.com/news/2015/03/...ity_halflife_3
    Lá em cima há planícies sem fim; Há estrelas que parecem correr; Há o Sol e há dia a nascer;
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  3. #443
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    Lone modder’s Half-Life 2: Update brings modern graphics to a classic
    Source engine overhaul four years in the making sees free Steam release tomorrow.

    https://youtu.be/NI9aSFHJRO0

    http://arstechnica.com/gaming/2015/0...-to-a-classic/
    Lá em cima há planícies sem fim; Há estrelas que parecem correr; Há o Sol e há dia a nascer;
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  4. #444
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    Ambitious Half-Life Remake Has Entered Early Access

    While fans wonder if Valve will ever continue the Half-Life series, you can download an expanded version of long-in-development fan remake of the original, Black Mesa, right now.



    http://kotaku.com/ambitious-half-lif...ess-1702365589
    Lá em cima há planícies sem fim; Há estrelas que parecem correr; Há o Sol e há dia a nascer;
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  5. #445
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    New screenshots emerge for what could have been Half-Life 2: Episode 4



    http://www.neowin.net/news/new-scree...fe-2-episode-4
    Lá em cima há planícies sem fim; Há estrelas que parecem correr; Há o Sol e há dia a nascer;
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  6. #446

  7. #447
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    A Valve esta-se nas tintas para o HL.
    Serviram o propósito de promover o Steam, e está feito.
    Apesar da admiração que tenho pela Valve acho no mínimo desonesto o que fizeram com o HL.

  8. #448
    AquaPC Elite Avatar de BEKASpro
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    Talvez os meus netos joguem ao HL3

  9. #449
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    Half-Life Writer Marc Laidlaw Has Left Valve

    This revelation is sparked from an unlikely source: a demanding e-mail from someone complaining about Valve’s silence over Half-Life 3. Laidlaw responded that he couldn’t say, because he’s retired from Valve. ‘TeddyWolf’ posted his exchange with Laidlaw on Reddit, and Laidlaw has since confirmed to Kotaku that yep, he’s out and he’s gone.

    https://www.rockpapershotgun.com/201...-leaves-valve/
    Lá em cima há planícies sem fim; Há estrelas que parecem correr; Há o Sol e há dia a nascer;
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  10. #450
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    The independently developed Half-Life 2 expansion Prospekt is now Valve-approved. It’ll be available on Steam in February. Created by lone indie dev Richard Seabrook, Prospekt continues the story of Half-Life: Opposing Force and threads its way through the narrative of Half-Life 2.

    http://kotaku.com/the-independently-...osp-1753237737
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  11. #451
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    Why Half-Life 2 Doesn't Live Up To Its Predecessor

    You’re probably wondering what’s taking Valve, a company with nigh-infinite resources, forever to make Half-Life 2: Episode 3. Or you’ve given up on that and you believe it’s going to be called Half-Life 3. The sad truth is that we will never see another Half-Life game from Valve, and for one very good reason: its most important character is dead.

    “But, Doc,” I hear you saying, “Gordon Freeman is alive and well!” While this is true, I have another shocking revelation to make: Gordon Freeman is not the most important person in Half-Life! Incredible but true.
    ...
    http://kotaku.com/why-well-never-see...e-3-1786170872
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  12. #452
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    Gabe Newell describes older Half-Life games as “things I regret“
    Films, VR plans, new IP, Source 2 Engine, support issues, and more.

    http://arstechnica.com/gaming/2017/0...rtal-universe/
    The Most Interesting Answers From Gabe Newell's AMA

    http://steamed.kotaku.com/the-most-i...ama-1791313495
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  13. #453
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    Half-Life 2 and Portal writer Chet Faliszek departs Valve

    https://www.neowin.net/news/half-lif...-departs-valve
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  14. #454
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    Officially licensed Half-Life comic, 'A Place in the West' to release chapter three in July

    Half-Life 3 may be reduced to an inside joke by now but a comic series based on the popular Valve franchise is steadily continuing to release, titled Half-Life: A Place in the West. Although the number three is practically a fable in the Half-Life saga, the officially-licensed comic will release its third chapter later this month.



    https://www.neowin.net/news/official...-three-in-july
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  15. #455
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    Retired Half-Life lead writer has no interest in going back to conclude the story

    https://www.neowin.net/news/retired-...lude-the-story
    Half-Life 3 Would Have Ended Without Resolution, Main Writer Says

    http://wccftech.com/half-life-3-woul...ut-resolution/
    Lá em cima há planícies sem fim; Há estrelas que parecem correr; Há o Sol e há dia a nascer;
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  16. #456
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    Potential Half-Life 3 plot outed by series writer Marc Laidlaw
    Given Valve's recent e-sports focus, this is about as close to closure as we're going to get.

    https://arstechnica.co.uk/gaming/201...-marc-laidlaw/
    Half-Life Writer Marc Laidlaw Posts Episode 3 Plot On The Web

    He posted the entirety of the Episode 3 story on his official website. The site is now inaccessible, probably due to high traffic, but we’ve posted it in its entirety below, with all the names corrected.

    Dearest Player,

    I hope this letter finds you well. I can hear your complaint already, “Gordon Freeman, we have not heard from you in ages!” Well, if you care to hear excuses, I have plenty, the greatest of them being I’ve been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous letter (referred to herewith as Episode 2).

    To begin with, as you may recall from the closing paragraphs of my previous missive, the death of Eli Vance shook us all. The Research & Rebellion team was traumatized, unable to be sure how much of our plan might be compromised, and whether it made any sense to go on at all as we had intended. And yet, once Eli had been buried, we found the strength and courage to regroup. It was the strong belief of his brave daughter, the feisty Alyx Vance, that we should continue on as her father had wished. We had the Arctic coordinates, transmitted by Eli’s long-time assistant, Dr. Judith Mossman, which we believed to mark the location of the lost research vessel Borealis. Eli had felt strongly that the Borealis should be destroyed rather than allow it to fall into the hands of the Combine. Others on our team disagreed, believing that the Borealis might hold the secret to the revolution’s success. Either way, the arguments were moot until we found the vessel. Therefore, immediately after the service for Dr. Vance, Alyx and I boarded a helicopter and set off for the Arctic; a much larger support team, mainly militia, was to follow by separate transport.

    It is still unclear to me exactly what brought down our little aircraft. The following hours spent traversing the frigid waste in a blizzard are also a jumbled blur, ill-remembered and poorly defined. The next thing I clearly recall is our final approach to the coordinates Dr. Mossman has provided, and where we expected to find the Borealis. What we found instead was a complex fortified installation, showing all the hallmarks of sinister Combine technology.
    (Continua)
    http://wccftech.com/writer-marc-laidlaw-episode-3-plot/
    Última edição de ímpar : 25-08-2017 às 12:10
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  17. #457
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    Half-Life 2: Aftermath Mod Includes Beta Content Meant For Episode 3 And More

    A few hours ago, the Half-Life 2: Aftermath was released, including several maps developed for Episode 3.

    http://wccftech.com/half-life-2-afte...ant-episode-3/
    Lá em cima há planícies sem fim; Há estrelas que parecem correr; Há o Sol e há dia a nascer;
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  18. #458
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    @NeowinGaming: Revisiting Valve's Half-Life franchise
    ...
    When Half-Life launched on PC in 1998, Valve was barely on the radar for anyone beyond the select few who dedicated their lives to the industry. The company was founded by two former Microsoft employees, Gabe Newell and Mike Harrington in 1996, and for its first project, the two developers decided to settle on something that 'scared you like Doom did'. Back then, games like Quake were the belle of the ball, with them revolving around the classic tale of the underdog, setting the standard for the genre - and the gaming industry as a whole - giving gamers one of the greatest gaming experiences of the time. Completely free of cutscenes - like Half-Life 2 that came after it - the original kept the player engaged throughout the whole story and pushed the limits of what was possible with the silicon inside our beloved PCs.
    ...
    https://www.neowin.net/news/neowinga...life-franchise
    Lá em cima há planícies sem fim; Há estrelas que parecem correr; Há o Sol e há dia a nascer;
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